Darkest dungeon ii review10/4/2023 What remains is a frustrating, stressful game that wastes your time. But Darkest Dungeon II only remembers the second half of that sentence. Rogue-likes are meant to be fast you're meant to die and try again and die again. In addition, the bosses and their mechanics (along with the unique mechanics of each major enemy faction) are so obscure that the game doesn't even tell you the details, even when you inspect them as the game recommends for you to do! What this results in is dying to a boss whose mechanics you can't possibly understand (unless you meta-game by reading a wiki) after spending hours just reaching that point!ĭarkest Dungeon II could be improved immensely by cutting down on the amount of time that it takes to actually do a run and speeding up the rate at which you can Candles of Hope. Again." Your items are better than before, yes, but it's still up to that same punishing RNG as to whether you'll get those better items on your multi-hour long runs. "With each failure you learn and improve" the game tries to tell you, but what it means by "Improve" is: "Get beaten to death in a slightly different way because you got unlucky at the wrong time. The meta-progression is also incredibly slow and incremental. What's not fine is that your run can be ruined from the get-go by this poor RNG and you don't even get the benefit of Candles of Hope (a reward explicitly for failing and recognising when to quit) so your progression is stunted by just being unlucky. The game has less RNG than the first Darkest Dungeon, but the RNG that is in this game is more punishing. My problems with DDII lie with the gameplay and mechanics. To be honest, Darkest Dungeon II's artstyle and themes are well-suited for a rogue-like. Yes, the point of the game is to fail and try again, as a rogue-like should be. It's not a fun game to play and life is too short to play games that aren't fun. Darkest Dungeon II is not a game worth playing, simply put.
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